Joined: Aug 02, 2006
Posts: 705
Location: McLean, VA, USA
Posted:
Tue Nov 14, 2006 12:19 am
ya, those things are getting better and better. next step would be to add a cage with "driver" inside, with its orientation being controlled by the game to imitate acceleration. I was thinking about building something like that, but gave up on complexities.
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